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A computer role-playing game developed by Reality Pump and published by TopWare Interactive as a sequel to the 2007 game Two Worlds. The game was originally scheduled to be released in early October until the publisher announced one week prior that it would be delayed until January. It has been proposed that this was either a marketing gimmick or opportunity to improve the game to its furthest potential.

Release Date: January 25, 2011
MSRP: $59.99
Also on: PC, Mac, PS3
M for Mature: Blood, Partial Nudity, Sexual Themes, Strong Language, Violence
Genre: RPG 
Publisher: SouthPeak Games
Developer: TopWare Interactive


Gameplay:
"Two Worlds II" offers a perfect RP symbiosis of sheer atmosphere and dazzling technology.  A complex quest system with an exciting main story that leads you through the world of Antaloor, plus lots of secondary scenarios with their associated quest stories ensure that the followers of the main story and the adventurous souls who love the danger of exploring unknown regions will ALL get their money's worth and more.

Completely redesigned AI and Balancing standards, experienced authors, the flexible combat system and the fabulously intuitive management of magic are further guarantees of game enjoyment, for RPG professionals and newcomers to the genre. The realistic behavior of the NPCs and other opponents in the game world is the key to sophisticated way-finding parameters.

As far as combat is concerned, there's a clever and artistic system of attack and defense moves available - all realistically integrated into the game by means of Motion Sensing. Active parrying, variable attack tactics with different hit results, and the reaction of the opponent to the selected strategy all ensure that every combat scenario becomes an unforgettable, individual experience. And the comprehensive magic system is also unbelievably flexible.

Flexibility is also the key word in the design possibilities for weapons and armament items during gameplay. The technical foundation behind this feature is the newly created Craft tool. Thanks to this system, the player can break down almost any item into its basic materials like steel, wood and leather. These materials can then be used in turn to upgrade other items.

Final Thoughts:
Its a Good game, but at the first sequence it lacks of story and becomes boring. The sotry itself becomes more predictable as you play longer.  The controls needs to be improved. If you're looking for a good role playing game this isn't for you.

Rating: 3.5 = Average
Recomendation: Less Priority Buy

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