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Mass Effect 2 is an action role-playing game developed by BioWare and published by Electronic Arts. The game is a sequel to Mass Effect, and the second game of the series.  The game was final released on PlayStation 3 on 18 January 2011.

Release Date: January 18, 2011
MSRP: $59.99
Also on: Xbox 360, PC
M for Mature: Blood, Drug Reference, Sexual Content, Strong Language, Violence
Genre: RPG 
Publisher: Electronic Arts
Developer: BioWare

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Gameplay
Mass Effect 2 also features regenerating health as its primary health mechanic, instead of the ability to heal with "medi-gel" as in the first game. However, "medi-gel" is still used to revive downed allies.[18] In addition, weapons now use ammunition and no longer rely on the overheat system of the first game.[19] This system is functionally identical to the ammunition systems of other third-person shooters, but instead of having differing ammunition types for different weapons, the heat sinks used are universal across most standard weapons.

The characters in Mass Effect 2 are more detailed not only graphically, but technically. In the original Mass Effect, Commander Shepard only had 20 animations for cover, while in Mass Effect 2, the character has over 200. The world is also more in-depth in this installment; uncharted worlds, which the player could explore for "cheap thrills" in the first game, are now smaller but much more detailed.
The camera positioning for conversations with A.I. characters has also been improved; the previously static camera now moves around to provide "a much needed cinematic touch." Another new feature during conversations is a context-sensitive interrupt system: in addition to Renegade and Paragon dialogue options, Shepard is able to interrupt the dialogue when prompted to do so with on-screen controls, again along Paragon or Renegade paths.

The M35 Mako is not included for planetary exploration in Mass Effect 2. Instead, a Kodiak drop shuttle, which the player cannot directly pilot, transports the player to areas of immediate interest. A new pilotable vehicle called the Hammerhead was later released via downloadable content pack and is stated by project director Casey Hudson to be more user-friendly.

Slow moving elevators, which disguised loading times in the first game, have been removed entirely, replaced by loading screens.


Final Thoughts:
Unlike the first Mass Effect, in which there were dozens of different weapons grouped into four weapon types, there are now nineteen different weapons divided into 6 types. The grenades from the first game do not make a reappearance, but have been replaced by the new heavy weapons. Sub-machine guns make up another new weapon class. Characters are now able to use any weapon their class is trained for at full effect, meaning the player is no longer required or able to invest in weapon skills. However, it is possible to research damage upgrades, increased ammo capacity, accuracy, and other upgrades, which differ by weapon type. Armor skills have also been removed and there are no longer class restrictions on armor. Instead, armor is controlled through purchases of upgrades or individual components and is applied piecemeal, with different armor components providing different bonuses to damage, health, and other skills.


Rating : 4.5 = Great
Recommendation:  
Highly Recommended BUY




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