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In Portal 2 the player returns as Chell, having been in stasis for several hundred years while GLaDOS and the rest of the Aperture Science facility has fallen into disrepair. Chell is awakened by one of GLaDOS's personality cores, and inadvertently wakes GLaDOS; GLaDOS is immediately displeased at Chell's return and begins testing her again through numerous chambers as she rebuilds the dilapidated facility.

Release Date: April 21, 2011
MSRP: $59.99
Also on: Mac, PS3, Xbox 360
RP for Rating Pending
Genre:
First-Person Shooter 
Publisher: Valve
Developer/Co-Developer: Nuclear Monkey Software / Valve


Game Development:
Valve's Doug Lombardi commented that Portal was originally included as an add-on product to The Orange Box as, to Valve, it was a piece of trial software and had considered The Orange Box as a safety net if it failed; Lombardi stated, "There was no way we could have planned for the success of Portal." After receiving high praise and proving its worth, Valve determined that Portal 2 should be its own product, committing more resources than it did for the first game for its release.


Compared to the previous Portal team that consisted of about 8 people, Portal 2 had a dedicated 30-person staff working on its development. Valve President Gabe Newell has stated that they know what players are looking for in the full sequel, and expect that Portal 2 will be "the best game we’ve ever done." Project manager Erik Johnson commented that the first Portal caught people by surprise and "made them think about games in a different way". Johnson believed their goal with Portal 2 was to find a way to "re-surprise" players, and considered that a "pretty terrifying" prospect.

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